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Showing posts with label Video Game Cinema. Show all posts
Showing posts with label Video Game Cinema. Show all posts

Monday, May 10, 2021

John Wick 3

 John Wick: Chapter 3 - Parabellum (2019, Chad Stahelski)


Guns. More guns. Suits. Blood. Mood lighting. Once the bullets are done, knives or any other weapon that can be grabbed by the hand will do. More violence ensues.

This is the world of John Wick 3. A world of assassins following their own unique rules, currency and codes. The characters in the film inhabit our contemporary world yet their lives run in parallel with that of normal humans who aren’t aware that there is a battle going on. The violence and a codified world has shades of Blade and especially The Matrix, solidified due to the presence of both Keanu Reeves and Laurence Fishburne. As fascinating as the film’s world is, the core of the film are the fights. This is where the film goes into video game cinema territory like that of the Raid movies and Resident Evil when after one set of villains is killed, a new level opens up with more deadly opposition. More kills, new level, repeat. The pattern is similar to the previous two films but with more violence and fights.

This pattern, where each successive chapter has to raise the stakes and the fights have to be more elaborate from the previous chapter, is not unique to the John Wick films. Instead, this is the same pattern that drives Hollywood studio sequels and comic book movies where a new sequel means more action, more villains and more noise. Over the last few decades, Hollywood has become a cinematic amusement park where the goal is to come up with thrill rides that outdo the previous year’s versions. So every season, newer versions/upgrades of the same roller-coaster are unveiled promising even bigger thrills. Now, we are even given 3-5 year plans of which new cinematic rides will be released by some studios. The ironic nature of this cycle is that even if an original film is released, it will eventually became part of the same amusement park. If something makes money, then sequels will follow to ensure more money is made. The studio amusement park also now regularly hires directors of critically acclaimed films as well to ensure the assembly line never runs out of new talent.

The first John Wick was refreshing, a stylish upgrade to the action films from the 1980s-90s. Now, two movies later, it has become its own series and one that follows the formula of other studio sequels. There will be a John Wick 4 which will surely guarantee more fights, more violence and more coolness than the previous film.

Sunday, August 04, 2013

Walter Hill

Back in February, I had planned a spotlight on Walter Hill to coincide with the release of his new film Bullet to the Head. But unfortunately, the film didn’t last too long in the theatres so I postponed the spotlight until the film’s July DVD release. In the few months in between Feb-July, a discussion on Vulgar Auteurism (link to Girish’s excellent post) popped up and Walter Hill’s name was included in the mix. But a lot of the heated discussions & subsequent articles focused on other directors and I didn’t come across any substantial material on Hill. Instead, the best article that I have read about the director and his films has come courtesy of Filipe Furtado prior to the VA discussion.

Filipe’s article is not in English but if the following link is put through an English translator, one is still able to get Filipe’s informed points about Walter Hill’s films, especially the following stellar opening paragraph.
http://revistacinetica.com.br/home/sobrevivendo-em-terreno-hostil-o-cinema-de-walter-hill/ 

The best films of Walter Hill express moral conflict in a universe that drowns in the wilderness, survival in a world about to get out of control. It's a feeling attraction for a filmmaker who, over four decades, has been seeking ways to remain viable in an industry in constant motion. Roy Del Ruth John Flynn, going by names such as Andre de Toth and Phil Karlson, being an author-oriented action without apparent pretensions does not get you very far in American cinema. At most, the occasional retrospective and the nickname master after the fact. It is tragic to note the number of promising careers interrupted or lost lushness after half a dozen long. The universe of action film medium is one of the most expendable of the American film industry, because it is after all to make a product to occupy rooms between major releases without large returns of reputation, whether commercial or critical. It is a path with few outlets, but perfectly suits the temperament of some artists like Walter Hill.

The idea for the spotlight was to view Walter Hill’s first 5 features and then finish out with his newest.

Hard Times (1975)
The Driver (1978)
The Warriors (1979)
The Long Riders (1980)
Southern Comfort (1981)
Bullet to the Head (2013)

This was more as a catch-up with his initial works as I had previously seen his late 1980’s and 1990’s films. And it turned out to be a worthy spotlight as Walter Hill’s initial films are probably the best films he has made.

Hard Times

It is incredible to believe this is Walter Hill’s first directed feature as it is far more worthy than most contemporary works. The premise is simple, a stranger (played by Charles Bronson) arrives to town and hooks up with a fixer to fight one-on-one matches. The attention is focused on the fights and the film is as trim as Bronson’s body with no extra ounce of fat present. A little bit of romance is hinted but the film does not waste any emotions on it.

The Driver

The driver character in Nicolas Winding Refn’s Drive owes a lot to Walter Hill’s The Driver as the two characters share a quiet yet strong personality, able to speed in the blink of an eye and slow down immediately when required. A surprizing discovery from watching this film was learning that the following car park sequence inspired a similar scene in Tinnu Anand’s Kaalia (1981) starring Amitabh Bachchan.

 

The Warriors

The opening speech by Cyrus (Roger Hill) in The Warriors is one of the most impressive seen in cinema as Cyrus tries to unite all the gangs by mentioning if all 20,000 members worked together, they can rule the city.

 

But Cyrus is shortly killed after this speech and his murder is blamed on the Warriors, who are forced on the run lest they get killed themselves. In a time before cellphones and the internet, the location of the Warriors is broadcast by a radio station host.

The Warriors is the first example of "Video Game Cinema" as the characters battle rival gangs while traveling through the streets of New York. The plot is kept simple as the end goal of the Warriors is to make it to Coney Island without getting killed. Like in video game levels, each rival gang increases in threat as the film moves along. Also, the music notifies of an approaching gang’s arrival and threat.

Note: If the members of the gang simply removed their jacket, then they can walk away free as no one would be able to recognize them. But no character one ever mentions removal of their jackets as all the gangs in the film are one with their jacket/clothing which is their identity.

Southern Comfort

Once again, a Walter Hill film provides inspiration for a Nicolas Winding Refn work Valhalla Rising. In Southern Comfort, a National Guard unit goes for a training exercise in the swampy lands of Louisiana. But as it turns out, they are in Cajun land and the men’s senseless acts cause them to get hunted by an invisible enemy. Such an invisible enemy is also depicted in Refn’s Valhalla Rising when the characters are killed by arrows fired from an unseen enemy. The fact that the enemy is kept off-screen in both films allows tension to build.

The Long Riders

The Jesse James story is depicted with a unique cinematic experiment by using real life brothers to play the various characters. There are 4 sets of brother used as David, Robert & Keith Carradine, Dennis & Randy Quaid, James & Stacy Keach, Christopher & Nicolas Guest play the main roles.

This film was also seen as part of the Western spotlight and watching this at the tail end of 82 Westerns didn't help as many other Westerns covered similar material. As a result, this film didn't leave much of an impression.

Bullet to the Head

The biggest surprize of the film is the politically incorrect dry humor used by Stallone’s character James who has no problem in speaking his thoughts, even if they are racist or offensive. Sung Kang’s Taylor Kwon is at the end of some of James’ words and the presence of his character results in the film feeling like a mismatched buddy comedy often seen in cinema. Yet, as predictable as events are, Stallone makes this film watchable as he plays a character similar to his age, someone who has seen it all and has scars of past battles.

Overall

Walter Hill has worked in a diverse range of film genres from Action, Thriller, Sci-fi, Comedy to Western. As a result, one cannot detect an easily identifiable directorial signature when looking at an individual film. However, patterns can be detected by stepping back and looking at his whole collection of films which results in links between few of the films. For example, both The Warriors & Southern Comfort feature characters navigating their way through a hostile territory, with an urban jungle in the former and an actual forested terrain in the latter. Survival can also be used to explain The Driver as the main character is on the run while both Hard Times & Bullet to the Head show tough physically fit characters willing to do whatever in order to get by.

Tuesday, April 30, 2013

The Cinema of Neveldine/Taylor

With the exception of Ghost Rider, the remaining three films of Mark Neveldine & Brian Taylor are perfect examples of Video Game Cinema.

Crank (2006)
Crank: High Voltage (2009)
Gamer (2009)
Ghost Rider: Spirit of Vengeance (2011)

The premise of Crank is setup like a video game where the main character Chev (Jason Statham) can only go for a limited distance before he needs to recharge himself otherwise he will lose his single life, thereby ending the film. The reason Chev needs to recharge is to keep his adrenaline level up otherwise the drugs injected in his body will slowly stop his heart. He can keep his adrenaline level up either by natural or artificial means such as usage of epinephrine. Such a premise allows the movie to freely incorporate whatever is required for him to survive. This means Chev pumps himself full of drugs, gets into fights, steals a car (Grand Theft Auto anyone?) in order to move to a new location in search of an antidote. The script also includes Chev’s attempted rape of his girlfriend Eve (Amy Smart) so that he can keep his heart from slowing down. Chev’s aggressive sexual act starts out as rape but is turned into a semi-consensual act after Eve stops fighting back, much to the shock of an onlooking bus of tourists.

By giving the film a video game premise, the directors get away by including any over the top sequence in the script which ends up making the movie critic-proof. Any questions about the film’s logic can be countered with the explanation that Chev’s desperate need to survive mandates inclusion of abundant excess and crudity. For example, if Chev doesn’t try to rape his girlfriend, then it is game over. If he does not inject himself with drugs, then lights out. On a scale of 1-10 for crudity, Crank breaks the scale with a whopping 11. Incredibly, Crank 2 shatters the scale even further and outdoes the first movie. Although, Crank 2 just follows the template laid out by Crank and the only variation is to ensure every aspect from the first movie is super-sized in the second one. And to hammer the point home, a mock Godzilla like fight scene is included in Crank 2.

Crank and Crank 2 are single player video games where one character has to navigate his way through an urban jungle filled with danger at every corner. Both movies also contain moments when Chev is depicted like a pixelated 1980’s style arcade game. On the other hand, Gamer is a multi-player game designed to follow the structure of a MMORPG, a game style which allows multiple players to control different online characters. A movie based on MMORPG would have been complicated enough but Neveldine & Taylor layer the movie with a “Simulation” style video game & wrap everything around a hyper-interactive social media world. The end result is a movie that bombards a viewer with a stream of information which is delievered in tiny chunks via fast cuts. Such an editing style requires a viewer to take some time to absorb the material and get used to the style. Only once the gaming style is absorbed, the smart social commentary becomes apparent. The directors want to convey a world where the line between an online virtual personality and a real persona is slowly erased. One can even say that the current world is close to what Gamer shows but the movie was released back in 2009, at a time when online gaming was growing substantially but bandwidth sucking smart phones and tablets were still in their infancy.

Fast Cuts

Crank, Crank 2 & Gamer all feature rapid-fire editing which at times appears to contain multiple cuts every second. Such an editing style results in a disorienting effect which does not make for easy viewing. These three movies are on the opposite spectrum of Slow Cinema and demonstrate that hyperactive films which can’t maintain focus for even a second result in an experience where the movies running time appears a lot longer than it actually is. One can only painlessly finish watching these movies if one is able to tune in to their rhythm.

On the other hand, Ghost Rider has no such accelerated video game style. Of course, given the material’s comic book source, such a style would not have made sense. Still, nothing in Ghost Rider indicates any whiff of Neveldine-Taylor's work. The only way one can even form a link to this movie with the directors is by the ending of Crank 2 which features Chev completely in flames showing the finger to the camera. The image of Chev’s head in flames evokes Ghost Rider so it is not a surprize that the directors next project was the Marvel Comic book character.

One can understand what the directors are trying to do with their style but the movies require an investment from a viewer. The blistering style also makes it is hard to recommend their films to anyone. Although, there are plenty of excellent articles that one can read about the directors style and save the trouble of watching any of their films.

Essential Reading

Adam Nayman article perfectly summaries the cinema of Neveldine & Taylor.

Ignatiy Vishnevetsky on Gamer.

Steven Shaviro has a 10,000 word entry on Gamer!

3D challenge

Ghost Rider was in 3D but thankfully the other three movies were in 2D.  The first 15 minutes of Gamer are far more challenging to keep one's headache in check than any 3D movie out there. However, Crank 3 will be in 3D and that will result in a massive viewing challenge for those who see it in a cinema.

Saturday, April 06, 2013

Video Game Cinema

“Video Game Cinema” doesn’t only refer to movies based on video games but instead applies to movies which are constructed and edited like a video game. Video games have come a long way from the 1980’s style arcade action and shoot’ em games. Contemporary video games can be divided into multiple genres, contain numerous characters & complicated plots and often include a cinematic sequences called cutscene, which fills in the backstory about characters and their mission. Also, with the rapid evolution in computer graphics, most games feature life-like characters modeled after actors whose movements and facial expressions are captured to create authentic video game replicas. 

Although, as video games get more complicated and involve multiple role playing characters, most video game movies follow an arcade style plot where a single character achieves small goals leading to a final mission completion sequence. The Resident Evil series, Raid: The Redemption and the two Crank movies are examples of such video game cinema which feature a single character moving from one crisis to another. Gamer is also an example of a video game cinema but it is the only one in this spotlight which contains a richly defined complicated world with multiple characters competing for control in a single frame.

Part I of this spotlight looks at all five Resident Evil movies while Part II will cover the cinema of Mark Neveldine & Brian Taylor.



Resident Evil Movies

Any discussion about video game cinema has to start with Paul W.S Anderson. He directed Mortal Kombat in 1995, at a time when video game movies rarely made their way into cinemas. In 2002, he directed the first Resident Evil movie and has written all the movies in the series and directed 3 of the 5 movies so far. He will also direct the 6th movie in the series due in 2014.

Resident Evil (2002, Paul W.S. Anderson)
Resident Evil: Apocalypse (2004, Alexander Witt)
Resident Evil: Extinction (2007, Russell Mulcahy)
Resident Evil: Afterlife (2010, Paul W.S. Anderson)
Resident Evil: Retribution (2012, Paul W.S. Anderson)


The movies are based on a video game and for the most part, all 5 features follow a video game format where one central character, Alice (Milla Jovovich), moves from one action sequence to another. The first movie contains the most dialogue as it outlines the origins of the T-virus and how the infection ended up getting released from the Umbrella Corporation's underground facility (Hive).


Each movie recaps prior events so a viewer does not need to worry about seeing all the previous movies. Subsequent movies provide a little more information about Alice's past but for the most part, the movies are about Alice killing infected and mutated creatures. The subtitles in the movies refer to the creatures as zombies but that word is never used to describe the flesh eating walking dead in any of the movies.


The on-screen action is kept simplistic like an old fashioned arcade game where there are easily classifiable targets that have to be taken out. Once Alice or her allies kill the creatures, then they proceed to the next frame where more creatures await. Resident Evil: Extinction has some outdoor shots in the desert where multiple characters try to kill the zombies but usually Alice and just an additional character is present to do the killing. Alice finds new helpers as the movies progress with Claire (Ali Larter) doing her part in Extinction and Afterlife and Ada Wong (Bingbing Li) in Retribution. This is also a rare series where woman take centre stage both in terms of heroes and villains. The villain of the first four movies is the Umbrella Corporation headed by Albert Wesker (Shawn Roberts) but the fifth movie finally reveals that the Red Queen computer, shown in the first movie, has gone rogue and taken over. As the name indicates, Red Queen is a female and her personification is a little girl. 

Throughout the series, villains often become allies to Alice in taking out a bigger threat. Or characters that were dead often return back in different roles. Each movie has a well defined end goal that must be reached and the returning characters either assist or stand in the way. The last two movies Afterlife and Retribution are basically cliffhangers that end by revealing that a bigger threat lays waiting.



The 5th movie, Retribution, so far is the high point of the series video game look and feel. By showing the computer as the villain, characters are given a clue as to where their next threat will come from.


For example, as Alice and Ada move through the city simulated landscape (New York), Red Queen’s voice indicates that the New York sequence has been initiated, alerting Alice and Ada that threats are on the way.


The audience also gets their cue as to a fight will take place. Also, just like in a video game, the music changes when a villain is about to enter the frame. Basically, Retribution feels like seeing a video game in demo mode.

All the movies don’t get good reviews because if one treats them as conventional movies, then it is frustrating to watch repetitious sequences over and over. On the other hand, if one sees the movies as simply live video games, then it allows one to get through them. Also, one can see the influence of some shots from this series in The Walking Dead. The Resident Evil movies feature overhead shots showing cluster of zombies narrowing on a target. Such shots can be found in Season One of The Walking Dead. Of course, the TV series has more focus on character development and dialogue driven scenarios whereas Resident Evil strips most of the dialogue out.

Other reading

Ignatiy Vishnevetsky.

R. Emmet Sweeney and Dave Kehr.