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Saturday, July 22, 2017

Dunkirk

Dunkirk (70 mm, of course): deserted town. No civilians. Just soldiers. Why? Because a war is being fought. Money and resources poured into saving the land from the other. And then, more money to get soldiers back home and to feed them.

The film is an immersive experience that places the viewer in the chaos and noise of war but there are some moments which quietly highlight the logistics around war that are not as apparent in other war movies. These moments are the best aspect of the film as they emphasize that when WWII took place, nations and cities shut down. Daily lives were disrupted and resources were diverted towards the all consuming war. Regular industries were converted into making gears for war. However, these quiet moments won’t be praised. Instead, the accolades will be directed at the thrill ride that has been made, complete with a video game perspective, a ticking clock embedded in the soundtrack with a few edits meant to heighten the experience. Real lives were lost but now it is entertainment. In the IMAX cinema screening, people stuffed their face with popcorn, drank pop and took it all in.

Have we learned anything from history? Of course, not. And on it goes. Real wars continue, more horrific than the past. War movies get made. Their technical qualities improve, their point of view gets refined but no one actually cares for the lessons that lay between the cuts. No large scale war has taken place since WWII but many small scale wars have taken place and are continuing to do so. The machines that were put in place in WWII were never shut down but grew into different segments.

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